This is a short overview over the mechanics we will use -
you'll find more details in our Design Document. All of these will be explained and workshopped on location.
We encourage all participants to calibrate certain boundaries - like physical touch, triggers, Groove & Breathe - with relevant relations before the game.
THE WIZARD REMINDS
TIME MEANS NOTHING TO
THE WIZARD
Fluid Time
Time in the Fae realm works differently and in order to allow for drastic changes to happen - both between characters and outside of Emerald City -, days, months or even years can pass ingame within a few offgame hours.
The passing of time won't be announced, we rather treat it as an unclear blur.
Time passes fast in good company and the nights in Emerald City can last years.
After all, what does it matter to creatures who live forever?
It will be perfectly plausible for your character to have left for a spin and come back throughout the larp, allowing you to take short breaks or come back with exciting news of the human world.
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This also allows for intense play without having to worry too much about realistic timing.
(De-) Escalating Play
We will be using non-verbal gestures.
"Come at me" and "Tone it down" movements
to signal that you would likea scene to escalate or
de-escalate offgame.
We'll also be using the tap-out technique
to get out of scenes
where you are physically close to
each other.
Cut
When you want a scene to end, you say
​
"Cut" loud and clear and accompany it by
making the "T"-Time out movement with
your hands.
​
This is to be used for physical or
emotional safety reasons when you
feel triggered, hurt, lost your glasses
or similar reasons.
Look Down
If you wish to pass through a scene without joining it
- for any offgame reason -
you can shield your eyes with one hand and simply
walk through.
You may also use this discreetly to have offgame
calibrations with people during the game.
THE WIZARD HAS NOTHING TO PIN THIS TO, SO IT FLOATS
During the game, all participants will be wearing name tags.
Name Tags
Sex & Intimacy
At previous runs, we had a funky music-breathing-technique for this.
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It did not work very well, we were told.
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Therefore, we are developing something new here - there'll be more info in the Design document once it is reworked and published. Stay tuned!
Shadowplay
Organisers and helpers will be using all black outfits and hoods to influence the ingame reality in a supernatural way.
If you see a Shadowplayer, you do not play on their presence but on the effects they create - floating objects, whispers in your ear or music from a speaker, to name a few.
NO TOUCHING THE WIZARD
At a larp like this, calibrating any and all touch in a safe way is tricky and we will assume that participants are comfortable with physical touch in the intensity of e.g. a hug or a superficial touch on the arms.
You may always opt out of physical touch.
When approaching someone, you ideally make sure that they see you initiating touch so they may opt out of it.
Physical conflict aka fights may be played but only if you offgame calibrated them before.
Physical Touch & Conflict
*THE WIZARD BOPS TO THE MUSIC*
To play on mind-altering substances, we will be using
different kinds of music for you to individually
"consume" and set a mood for you to play on.
You'll need your own cable headphones, we'll provide
the tape players and tapes for you to go on a trip with.